
Sci-Fi Base Pack - Stylized Low poly 3D Models
A downloadable asset pack
Buy Now$20.00 USD or more
◼ - Pack Content - ◼
Includes unity package and FBX model ZIP file
Also available on unity store: Unity store
Models use a simple palette for coloring, easily customizable using FBX file.
Optimized and ready to be used.
FX:
- Space skybox
- Custom URP/HDRP shield, energy and light shaders
- Simple edge detection for URP
- Particle trails
Models:
- Buildings (x16) Battery, Warehouse, Generator, Antenna, Drone Hub, Extractor
- Paths (x6) and Pipes (x6)
- Domes (x4) Living domes and farming, outside and inside
- Defenses (x11) Fences, turrets, missile silo
- Props (x20) Fuel barrles, crates, boxes, beds, etc
- Lights (x3) Large, small, flat
- Drones (x2) Transport and worker
- Flora (x8) Toxic pits, trees, plants
◼ - Compatibility - ◼
- Models work in any rendering pipelines
- No animations included
| Status | Released |
| Category | Assets |
| Release date | Jun 23, 2025 |
| Author | BundleSmith |
| Made with | Unity, Blender |
| Tags | 3D, environment, game-assets, grid, Low-poly, Modular, Sci-fi, Space, stylized, Unity |
| Code license | MIT License |
| Asset license | Creative Commons Attribution v4.0 International |
Purchase
Buy Now$20.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Models.zip 1 MB
SciFiBase_Main.unitypackage 6.2 MB










Comments
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Love how focused this pack is on functional chunks instead of random sci-fi clutter. Buildings, paths, domes, defenses - it’s basically a ready-made kit for blocking out a small base and then pushing it straight to production.
That was the plan, as a game dev myself I tried to make something useable, since a lot of asset packs tend to go for looking good in screenshots but are quite hard to actually put into use. This pack instead should feel quite easy to extend for real game development cases or for fast prototyping.
The atmosphere feels really unique, I rarely see assets in this kind of style. I’m really curious how you achieved the cel shading with those thick outlines - is it driven by the texture/material (like hand-painted edges), or is it some custom shader trick?
Just shader, nothing special